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Observe window resize event with SwiftUI

I currently have a LazyVGrid setup as such:

struct NetworkGrid: View {
    var networks: [Network]
    let columns = [
            GridItem(.flexible()),
            GridItem(.flexible()),
            GridItem(.flexible()),
            GridItem(.flexible())
        ]
    
    var body: some View {
        ScrollView {
            LazyVGrid(columns: columns) {
                ForEach(networks) { network in
                    NetworkCard(network: network)
                }
            }
        }
    }
}

I would like to set the number of grid columns based on the current window size, i.e.

func windowDidResize(_ notification: Notification) {
    itemWidth = CGFloat(300)
    if window.width <= itemWidth {
        GridItem(.flexible()), GridItem(.flexible())
    } else if window.width <= itemWidth * 2 {
        GridItem(.flexible()), GridItem(.flexible()), GridItem(.flexible())
    } else if window.width <= itemWidth * 3 {
        GridItem(.flexible()), GridItem(.flexible()), GridItem(.flexible()), GridItem(.flexible())
    }
    ...
}

How would I go about implementing such an observer with SwiftUI?

like image 989
Justin Bush Avatar asked Oct 20 '25 03:10

Justin Bush


2 Answers

Xcode 16.0+:

You can use onGeometryChange(for:of:action:) with Xcode 16.0+ targeting iOS 16.0+ or macOS 13.0+:

struct MyView: View {
  @State private var size: CGSize = .zero

  var body: some View {
    ZStack {
      Text("Hello World")
    }
    .onGeometryChange(for: CGSize.self) { proxy in
      proxy.size
    } action: { newSize in
      size = newSize
    }
  }
}

Older Xcode

If you want to update @State or @ObservedObject variables when the view is resized, you can use onAppear(perform:) to update the variables with the initial view size and onChange(of:perform:) to detect view size changes:

struct MyView: View {
  @State private var size: CGSize = .zero

  var body: some View {
    GeometryReader { geometry in
      ZStack {
        Text("Hello World")
      }.onAppear {
        size = geometry.size
      }.onChange(of: geometry.size) { newSize in
        size = newSize
      }
    }
  }
}
like image 187
Madiyar Avatar answered Oct 21 '25 19:10

Madiyar


The SwiftUI equivalent of listening for window size would probably be using a GeometryReader. In your example, you can read the size and dynamically decide the columns based on its width reading:

struct NetworkGrid: View {
    var networks: [Network]
    
    func columnsForWidth(width: CGFloat) -> [GridItem] {
        print("Columns for width: \(width)")
        return Array(repeating: GridItem(.flexible()), count: Int(width) / 100)
    }
    
    var body: some View {
        GeometryReader { geometry in
            ScrollView {
                LazyVGrid(columns: columnsForWidth(width: geometry.size.width)) {
                    ForEach(networks) { network in
                        NetworkCard(network: network)
                    }
                }
            }
        }
    }
}
like image 44
jnpdx Avatar answered Oct 21 '25 19:10

jnpdx