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New posts in raytracing

GLSL refract function explanation available?

math geometry glsl raytracing

How to set up quadratic equation for a ray/sphere intersection?

geometry raytracing algebra

Raytracing in OpenGL via compute shader

Java raytracing float vs double

Is there a 3D scene format specific or well-suited for raytracing?

Raytracer - Computing Eye Rays

3d raytracing

Wanting to write a raytracer, stuck on what algebra library to use (C++)

c++ raytracing algebra

Raytracing - how to combine diffuse and specular color?

graphics 3d raytracing

How to quickly find if a point is obscured in a complex scene?

Finding the roots of a large number of functions with one variable

python numpy scipy raytracing

KD-Tree traversal (raytracing) - am I missing a case?

tree traversal raytracing

Precise subpixel line drawing algorithm (rasterization algorithm)

glsl function pointer (or equivalent)

raytracing with CUDA

cuda raytracing

Camera Pitch/Yaw to Direction Vector

Why are KD-trees so damn slow for nearest neighbor search in point sets?

How to roll a fast BVH representation in Haskell

Are there any rendering alternatives to rasterisation or ray tracing?

What is causing the artifacts in my raytracer?

c++ opengl 3d glsl raytracing

How to do ray plane intersection?

c++ raytracing