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New posts in opengl-es-2.0

OpenGL on Android versus iOS: optimisations, and where they differ

How to emulate GL_TEXTURE_EXTERNAL_OES texture?

How do I properly update a vertex array in OpenGL Es 2.0?

Normal mapping GLSL using LibGDX

OpenGL or OpenGL ES [duplicate]

qt opengl opengl-es-2.0

Creating blur filter with a shader - access adjacent pixels from fragment shader?

opengl-es-2.0 shader

OpenGL ES 2.0 to Video on iPad/iPhone

GLSL reusable/shared functions, shared constants (OpenGL ES 2.0)?

Multiple cameras in libgdx ( probably similar in other frameworks )

Texture and color together in GLSL?

OpenGLES 2.0 separate buffers for vertices, colors and texture coordinates

Why would glBindFramebuffer(GL_FRAMEBUFFER, 0) result in blank screen in cocos2D-iphone?

GLKTextureLoader fails when loading a certain texture the first time, but succeeds the second time

Alternative for glBlitFrameBuffer() in OpenGL ES 2.0

How to emulate an accumulation buffer in OpenGL es 2.0 (Trailing Particles Effect)

Difference between OpenGL ES 2.0 and OpenGL 4

opengl opengl-es-2.0

Best practice to use Sprites in a game using AndEngine GLES2