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New posts in glsl

How to properly pad and align data in OpenGL for std430 layout

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enum usage for bitwise and in GLSL

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How should you efficiently batch complex meshes?

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Android OpenGL Render to a frameBuffer in the original (small) resolution and then scale it (viewPort) to the screen size

Issue getting gradient square in glsl es 2.0, Gamemaker Studio 2.0

How to implement flat shading in OpenGL without duplicate vertices?

GLSL versions change log?

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Tiling texture in shader

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What does this C++ setter/getter pattern break?

GLSL "in" structs

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Are there noise functions in GLSL OpenGL ES 2.0 (iOS)?

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GLSL shader for each situation

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Visualizing a 3D NumPy array with PyOpenGL

Per vertex shading vs per fragment shading on large models

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Texture coordinates near 1 behave oddly

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Specular lighting appears on both eye-facing and rear sides of object

GLSL Shadows with Perlin Noise

Why are dFdx/ddx and dFdy/ddy 2 dimension variables when quering a 2d texture?

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What does the GL_ARRAY_BUFFER target mean in glBindBuffer?