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New posts in gameboy
"\r" Literally Prints Carriage Return Symbol
Feb 07, 2026
c
printf
carriage-return
gameboy
gbdk
Emulate GameBoy Color's GameLink
Jan 27, 2026
emulation
gameboy
GameBoy compiler with system registers and interrupts
Jan 12, 2023
c
compiler-construction
z80
gameboy
Writing memory with assembly (Z80 / Gameboy)
Jan 09, 2023
assembly
z80
gameboy
Using two Arrays in C/Gameboy programming
Oct 05, 2022
c
gameboy
game-boy-advance
Gameboy Processor LR35902 Opcode 0x08 Meaning
May 05, 2020
z80
gameboy
How can I have code running while using sampled audio playback in GBDK c?
Dec 15, 2021
c
audio
gameboy
Could anything with a Z80 processor run Gameboy games?
Jun 12, 2022
intel
z80
gameboy
retro-computing
intel-8080
table of functions vs switch in golang
Nov 05, 2022
emulation
go
gameboy
How do I learn to write a console emulator? [duplicate]
Oct 15, 2022
c
emulation
low-level
nintendo
gameboy
GameBoy 16-bit load into 8-bit memory
May 14, 2022
emulation
machine-code
gameboy
GBZ80: How does LD HL,(SP+e) affect H and C flags?
Jun 06, 2021
assembly
z80
gameboy
Is the Z80 'Game Boy' CPU 8 or 16 bits?
Nov 10, 2020
cpu
16-bit
8-bit
gameboy
Entering HALT mode with master interrupt enabled but no Interrupt Enable (0xFF0F = 0)?
Feb 24, 2022
interrupt
emulation
device-emulation
halt
gameboy
Length of instruction LD A,(C) in gameboy ~Z80 processor
Feb 03, 2021
assembly
emulation
z80
gameboy
Game Boy emulator with a full debugger?
Oct 29, 2022
debugging
reverse-engineering
gameboy
What is the behavior of the carry flag for CP on a Game Boy?
Nov 04, 2022
z80
gameboy
Optimizing a bit-manipulating algorithm in GameBoy Z80
Feb 25, 2022
assembly
bit-manipulation
z80
gameboy
Game Boy: What is the purpose of instructions that don't modify anything (e.g. AND A)?
Jan 31, 2022
emulation
opcode
z80
gameboy
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