With every Implementation of Metal based ImageView I'm facing the same problem
let targetTexture = currentDrawable?.texture else{ return }
Value of type 'MTLDrawable' has no member 'texture'
Seems like apple has changed some metal api
here is the full function I'm tryong to use:
func renderImage()
{
    guard let
        image = image,
        let targetTexture = currentDrawable?.texture else{return}
    let commandBuffer = commandQueue.makeCommandBuffer()
    let bounds = CGRect(origin: CGPoint.zero, size: drawableSize)
    let originX = image.extent.origin.x
    let originY = image.extent.origin.y
    let scaleX = drawableSize.width / image.extent.width
    let scaleY = drawableSize.height / image.extent.height
    let scale = min(scaleX, scaleY)
    let scaledImage = image
        .applying(CGAffineTransform(translationX: -originX, y: -originY))
        .applying(CGAffineTransform(scaleX: scale, y: scale))
    ciContext.render(scaledImage,
                     to: targetTexture,
                     commandBuffer: commandBuffer,
                     bounds: bounds,
                     colorSpace: colorSpace)
    commandBuffer.present(currentDrawable!)
    commandBuffer.commit()
}
I had the same problem after performing a system and xcode update. Turns out during the update process, xcode switched the build target to the simulator. Once I switched the target back to the device it all compiled again.
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