Currently, it seems all the Vulkan tutorials and samples use NativeActivity on Android platform. I would like to know whether we can use Vulkan with Java Activity on Android?
Say you have a C++ class which incapsulates Vulkan drawing logic:
// File: AndroidGraphicsApplication.hpp
#include <android/asset_manager.h>
#include <android/native_window.h>
#include "GraphicsApplication.h" // Base class shared with iOS/macOS/...
class AndroidGraphicsApplication : public GraphicsApplication {
public:
AndroidGraphicsApplication(AAssetManager* assetManager, ANativeWindow* window): GraphicsApplication() {
mAssetManager = assetManager;
mWindow = window;
// ... Vulkan initialisation code.
}
~AndroidGraphicsApplication() {
// ... Vulkan cleanup code.
}
void createSurface() {
VkAndroidSurfaceCreateInfoKHR surface_info;
surface_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
surface_info.pNext = NULL;
surface_info.flags = 0;
surface_info.window = mWindow;
if(vkCreateAndroidSurfaceKHR(instance, &surface_info, NULL, &surface) != VK_SUCCESS) {
throw std::runtime_error("failed to create window surface!");
}
}
// Used to setup shaders.
std::vector<char> readFile(const std::string& filename) {
AAsset* file = AAssetManager_open(mAssetManager, filename.c_str(), AASSET_MODE_BUFFER);
size_t size = AAsset_getLength(file);
std::vector<char> data(size);
AAsset_read(file, data.data(), size);
AAsset_close(file);
return data;
}
void setSize(uint32_t w, uint32_t h) {
width = w;
height = h;
}
private:
AAssetManager* mAssetManager;
ANativeWindow* mWindow;
uint32_t width;
uint32_t height;
};
And you have JNI bridge like below:
// File: VulkanAppBridge.cpp
#include <android/log.h>
#include <android/native_window_jni.h>
#include <android/asset_manager_jni.h>
#include "AndroidGraphicsApplication.hpp"
AndroidGraphicsApplication *mApplicationInstance = NULL;
extern "C" {
JNIEXPORT void JNICALL
Java_com_mc_demo_vulkan_VulkanAppBridge_nativeCreate(JNIEnv *env, jobject vulkanAppBridge,
jobject surface, jobject pAssetManager) {
if (mApplicationInstance) {
delete mApplicationInstance;
mApplicationInstance = NULL;
}
__android_log_print(ANDROID_LOG_DEBUG, "mc-native-VulkanAppBridge", "create");
auto window = ANativeWindow_fromSurface(env, surface);
auto assetManager = AAssetManager_fromJava(env, pAssetManager);
mApplicationInstance = new AndroidGraphicsApplication(assetManager, window);
}
JNIEXPORT void JNICALL
Java_com_mc_demo_vulkan_VulkanAppBridge_nativeDestroy(JNIEnv *env, jobject vulkanAppBridge) {
__android_log_print(ANDROID_LOG_DEBUG, "mc-native-VulkanAppBridge", "destroy");
if (mApplicationInstance) {
delete mApplicationInstance;
mApplicationInstance = NULL;
}
}
JNIEXPORT void JNICALL
Java_com_mc_demo_vulkan_VulkanAppBridge_nativeResize(JNIEnv *env, jobject vulkanAppBridge, jint width, jint height) {
__android_log_print(ANDROID_LOG_DEBUG, "mc-native-VulkanAppBridge", "resize: %dx%d", width, height);
if (mApplicationInstance) {
mApplicationInstance->setSize(width, height);
mApplicationInstance->isResizeNeeded = true;
}
}
JNIEXPORT void JNICALL
Java_com_mc_demo_vulkan_VulkanAppBridge_nativeDraw(JNIEnv *env, jobject vulkanAppBridge) {
__android_log_print(ANDROID_LOG_DEBUG, "mc-native-VulkanAppBridge", "draw");
if (mApplicationInstance) {
mApplicationInstance->drawFrame();
}
}
}
And you have a corresponding Java/Kotlin part of JNI bridge:
// File: VulkanAppBridge.kt
class VulkanAppBridge {
init {
System.loadLibrary("myApplication")
}
private external fun nativeCreate(surface: Surface, assetManager: AssetManager)
private external fun nativeDestroy()
private external fun nativeResize(width: Int, height: Int)
private external fun nativeDraw()
fun create(surface: Surface, assetManager: AssetManager) {
nativeCreate(surface, assetManager)
}
fun destroy() {
nativeDestroy()
}
fun resize(width: Int, height: Int) {
nativeResize(width, height)
}
fun draw() {
nativeDraw()
}
}
And you have a custom subclass of the SurfaceView:
// File: VulkanSurfaceView.kt
class VulkanSurfaceView: SurfaceView, SurfaceHolder.Callback2 {
private var vulkanApp = VulkanAppBridge()
constructor(context: Context): super(context) {
}
constructor(context: Context, attrs: AttributeSet): super(context, attrs) {
}
constructor(context: Context, attrs: AttributeSet, defStyle: Int): super(context, attrs, defStyle) {
}
constructor(context: Context, attrs: AttributeSet, defStyle: Int, defStyleRes: Int): super(context, attrs, defStyle, defStyleRes) {
}
init {
alpha = 1F
holder.addCallback(this)
}
// ...
// Implementation code similar to one in GLSurfaceView is skipped.
// See: https://android.googlesource.com/platform/frameworks/base/+/master/opengl/java/android/opengl/GLSurfaceView.java
// ...
override fun surfaceChanged(holder: SurfaceHolder?, format: Int, width: Int, height: Int) {
vulkanApp.resize(width, height)
}
override fun surfaceDestroyed(holder: SurfaceHolder?) {
vulkanApp.destroy()
}
override fun surfaceCreated(holder: SurfaceHolder?) {
holder?.let { h ->
vulkanApp.create(h.surface, resources.assets)
}
}
override fun surfaceRedrawNeeded(holder: SurfaceHolder?) {
vulkanApp.draw()
}
}
Then you can use your custom VulkanSurfaceView inside layout with a custom size together with other views:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:id= "@+id/linearlayout1" >
<Button
android:id="@+id/mcButtonTop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="A Button" />
<com.mc.demo.vulkan.MyGLSurfaceView
android:id="@+id/mcSurfaceView"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="0.23" />
<!-- Custom SurfaceView -->
<com.mc.demo.vulkan.VulkanSurfaceView
android:id="@+id/mcVulkanSurfaceView"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="0.23" />
<Button
android:id="@+id/mcButtonBottom"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="A Button" />
</LinearLayout>
Result:

Here is a link to "Vulkan Case Study" which has Android usage example: https://www.khronos.org/assets/uploads/developers/library/2016-vulkan-devu-seoul/2-Vulkan-Case-Study.pdf
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