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Windows Forms C#: Resize Label image on runtime when resizing the label

This is my issue:

I add labels to a form programmatically, including some properties to resize them on runtime by clicking and dragging them with the mouse right click event.

My situation is, that I add a label programmatically containing an image from a given file through OpenDialog, and I would like to resize this image to fill the label size as I stretch the label. Unfortunately, I cannot set the size on runtime by accessing the image.Size property in the label, since it's read only... any ideas?

This is the affected piece of code:

Point _oldPosition;
public static Label _ctrlActiveControl;

if (e.Button == MouseButtons.Right)
{
    _ctrlActiveControl.Cursor = Cursors.SizeNWSE;

    //Code to resize the control based on the mouse position
    Point newPosition = new Point(e.X, e.Y);
   _ctrlActiveControl.Width += (newPosition.X - _oldPosition.X);
   _ctrlActiveControl.Height += (newPosition.Y - _oldPosition.Y);

    //Some security to make sure I don't shrink the control too much
    if (_ctrlActiveControl.Width < 10) _ctrlActiveControl.Width = 10;
    if (_ctrlActiveControl.Height < 10) _ctrlActiveControl.Height = 10;

    //Here I check if the label contains an image and, if so, I should resize
    //The image to "Autofill" the label
    if (_ctrlActiveControl.Image != null)
    {
      Image image = _ctrlActiveControl.Image;
      image.Size = new Size(_ctrlActiveControl.Width, _ctrlActiveControl.Height);
    }

    _oldPosition = newPosition;
}

I wonder if there's any way to do this, or should I instead use other control type (I know I can use others, but I'd like to know if there's any available workaround before adding more variables).

like image 968
Mario Avatar asked Oct 18 '25 16:10

Mario


2 Answers

You can convert it to a Bitmap and redraw it with Graphics. Then replace the old image with the newly created one. I don't know if this is viable performance-wise, but I guess it could be worth a shot.

Bitmap newImage = new Bitmap(_ctrlActiveControl.Width, _ctrlActiveControl.Height);
using (Bitmap bm = new Bitmap(_ctrlActiveControl.Image))
{
    using (Graphics g = Graphics.FromImage(newImage))
    {
        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
        Point[] corners = { new Point(0, 0), new Point(newImage.Width, 0), new Point(0, newImage.Height) };
        g.DrawImage(bm, corners);
    }
}
_ctrlActiveControl.Image = newImage;

You'll need usings for System.Drawing and System.Drawing.Drawing2D.

like image 65
Hjalmar Z Avatar answered Oct 20 '25 05:10

Hjalmar Z


As per Steve's recommendation, I have substituted

if (_ctrlActiveControl.Image != null)
{
  Image image = _ctrlActiveControl.Image;
  image.Size = new Size(_ctrlActiveControl.Width, _ctrlActiveControl.Height);
}

and wrote instead:

if (_ctrlActiveControl.Image != null)
{
     _ctrlActiveControl.Image = ResizeImage(_ctrlActiveControl.Image, _ctrlActiveControl.Width, _ctrlActiveControl.Height);
}

.....

public static Bitmap ResizeImage(Image image, int width, int height)
{
    var destRect = new Rectangle(0, 0, width, height);
    var destImage = new Bitmap(width, height);

    destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);

    using (var graphics = Graphics.FromImage(destImage))
    {
        graphics.CompositingMode = CompositingMode.SourceCopy;
        graphics.CompositingQuality = CompositingQuality.HighQuality;
        graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
        graphics.SmoothingMode = SmoothingMode.HighQuality;
        graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;

        using (var wrapMode = new ImageAttributes())
        {
            wrapMode.SetWrapMode(WrapMode.TileFlipXY);
            graphics.DrawImage(image, destRect, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, wrapMode);
            graphics.Dispose();
        }
    }

    return destImage;
}

If you play too much with the label by stretching and shrinking, it will become useless (image quality will degrade if the label is too small and then we try to re - enlarge the label). However, as a start point it could work. I could recode to reference the file directly as per the image source so I get always a fresh file... Thanks for the tip.

like image 41
Mario Avatar answered Oct 20 '25 07:10

Mario