Hello I have a simple question:
class A
{
public:
A(int);
A(const A&);
A& operator=(const A&);
~A();
private:
int* ptr_;
friend bool operator<(const A&, const A&);
friend void swap(A&, A&);
};
A::A(int x) :
ptr_(new int(x))
{}
A::A(const A& rhs) :
ptr_(rhs.ptr_ ? new int(*rhs.ptr_) : nullptr)
{}
A& A::operator = (const A & rhs)
{
int* tmp = rhs.ptr_ ? new int(*rhs.ptr_) : nullptr;
delete ptr_;
ptr_ = tmp;
return *this;
}
A::~A()
{
delete ptr_;
}
bool operator<(const A& lhs, const A& rhs)
{
cout << "operator<(const A&, const A&)" << endl;
return *lhs.ptr_ < *rhs.ptr_;
}
void swap(A& lhs, A& rhs)
{
cout << "swap(A&, A&)" << endl;
using std::swap;
swap(lhs.ptr_, rhs.ptr_);
}
int main()
{
std::vector<A> v{ 33,32,31,30,29,28,27,26,25,24,23,22, 21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5, 4,3,2,1 };
std::sort(v.begin(), v.end());
}
With more than 32 elements, the sort calls swap. With 32 elements or less, the elements are still sorted but swap is not called.
swap called and when is it not and why? Thank you!swap in copy-assignment only to distinguish between the call to it from sort from the copy-assignment operator.Microsoft std::sort implementation looks like this:
const int ISORT_MAX = 32; // maximum size for insertion sort
template<class RanIt, class Diff, class Pr>
void Sort(RanIt First, RanIt Last, Diff Ideal, Pr Pred)
{
Diff Count;
for (; ISORT_MAX < (Count = Last - First) && 0 < Ideal; )
{ // divide and conquer by quicksort
pair<RanIt, RanIt> Mid = Unguarded_partition(First, Last, Pred);
// ...
}
if (ISORT_MAX < Count)
{ // heap sort if too many divisions
Make_heap(First, Last, Pred);
Sort_heap(First, Last, Pred);
}
else if (1 < Count)
Insertion_sort(First, Last, Pred); // small
}
When the range to be sorted has 32 elements or less, Sort uses insertion sort. Insertion sort doesn't use swap in its implementation. Otherwise, divide-and-conquer quick sort is used. In the implementation it calls iter_swap (inside Unguarded_partition), which in turn calls swap:
template<class FwdIt1, class FwdIt2>
void iter_swap(FwdIt1 Left, FwdIt2 Right)
{ // swap *Left and *Right
swap(*Left, *Right);
}
All these are implementation details. They vary from one standard library implementation to another.
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