I have an assembly A that defines an interface with some overloads:
public interface ITransform
{
Point InverseTransform(Point point);
Rect InverseTransform(Rect value);
System.Drawing.Point InverseTransform(System.Drawing.Point point);
}
...and an assembly B that references A (the binary, not the project) and calls one of the overloads:
var transform =
(other.Source.TransformToDisplay != null &&
other.Source.TransformToDisplay.Valid) ?
other.Source.TransformToDisplay : null;
if (transform != null)
{
e.Location = transform.InverseTransform(e.Location);
}
To be precise, it calls the System.Windows.Point overload of the InverseTransform method, because that is the type of the property Location in e.
But when I build B in the IDE I get:
error CS0012: The type 'System.Drawing.Point' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.
even though that's not even the overload I am calling. When I comment out the line where the overloaded method InverseTransform is called, it builds fine even though I'm still instantiating an object of type ITransform.
Why? And is there a way to fix this without having to add a reference to System.Drawing everywhere?
The compiler needs to know what a System.Drawing.Point is in order to prove that it's not the correct overload (eg, if it has an implicit conversion).
That method makes use of something defined in System.Drawing. If you uncomment it then that assembly no longer will by trying to use System.Drawing; hence, no requirement.
Think of it this way, when you go off to perform your action .NET says ok I'm making a call to this guy defined in this assembly and looks for the appropriate code to execute. It can't find it so it throws up it's hands and says I give up you tell me where it is.
Just make it a habit of referencing every DLL you might potentially use.
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