I can see why it is useful to cast sockaddr to sockaddr_in, but I don't understand how this is possible. From what I've read, they're the same size and sockaddr_in is added with sin_zero to make it the same size. I would like to know how the compiler knows where to get the information from sockaddr_in if it is layed out differently to sockaddr.
The SOCKADDR_IN structure specifies a transport address and port for the AF_INET address family.
sockaddr is used as the base of a set of address structures that act like a discriminated union, see the Beej guide to networking. You generally look at the sa_family and then cast to the appropriate address family's specific address structure.
It is possible because you normally cast pointers, not the structures themselves. You do what in natural language means "please treat this pointer to a socket structure as a pointer to an internet socket structure instead". Compiler has no problems to re-interpret the pointer.
Here is more detailed description taken up from comments:
A sockaddr is 16 bytes in size - the first two bytes are the sa_family, and the remaining 14 bytes are the sa_data which is arbitrary data. A sockaddr_in is also 16 bytes in size - the first 2 bytes are the sin_family (always AF_INET), the next 2 bytes are the sin_port, the next 4 bytes are the sin_addr (IP address), and the last 8 bytes are the sin_zero which is unused in IPv4 and provided only to ensure 16 bytes. This way, you can look at sockaddr.sa_family first, and if it is AF_INET then interpret the entire sockaddr as a sockaddr_in.
A sockaddr_in is not stored inside of sockaddr.sa_data field. The entire sockaddr is the entire sockaddr_in (when sockaddr.sa_family is AF_INET, that is). If you take a sockaddr* pointer and cast it to a sockaddr_in* pointer, then:
sockaddr.sa_family is sockaddr_in.sin_family
sockaddr.sa_data are sockaddr_in.sin_port
sockaddr_in.sin_addr
sockaddr_in.sin_zero.If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
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