I've already read many answers that wanted to solve this issue but none of them work. I don't think I'm missing anything:
H:\#DEV\OpenGL\glew-1.12.0\include H:\#DEV\OpenGL\glew-1.12.0\lib glew32s.lib (I also
tried glew32.lib)H:\#DEV\OpenGL\glew-1.12.0\lib\Release\Win32. I have permission to access the file, I didn't specify a dll since I want to use only the static version. I also tried:
#define GLEW_STATIC
before #include and #pragma comment(linker, "/NODEFAULTLIB:libc.lib") to no avail.
Visual Studio doesn't look into the subfolders of the directories you specified inAdditional Library Directories.
That means that you have to add the exact path where the library is stored
(which would be in your case H:\#DEV\OpenGL\glew-1.12.0\lib\Release\Win32).
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