What is the difference between the Update and FixedUpdate methods, and when should these methods be used?
The Main Differences Basically, think of an upgrade as a less frequent, more drastic change to the software you are currently using. A software update, on the other hand, can be more frequent, fix little bugs or make small tweaks, and is often used to repair the product.
Uploading means data is being sent from your computer to the Internet. ... Even clicking on a link on a web page sends a tiny data upload. An upgrade is the act of replacing your product with a newer, and often more superior, version, or similar product.
When you update a program, you're applying new patches and changes to the existing file on your computer. The update file you're downloading and installing is pretty small comparatively, so it doesn't take long. While the program may look different to you as the end-user, it's usually in a pretty minor way.
The update command only updates the package list with the latest available versions, however, it does not install or upgrade the package. The upgrade command actually upgrades and installs the latest versions of packages that are already installed.
From the forum:
Update runs once per frame. FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the time settings, and how fast/slow the framerate is.
Also refer to the answer given by duck in the same forum for a detailed explanation of the difference between the two.
It's for this reason that FixedUpdate should be used when applying forces, torques, or other physics-related functions - because you know it will be executed exactly in sync with the physics engine itself.
Whereas Update() can vary out of step with the physics engine, either faster or slower, depending on how much of a load the graphics are putting on the rendering engine at any given time, which - if used for physics - would give correspondingly variant physical effects!
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