Reading about Condvar (condition variable for Rust) at https://doc.rust-lang.org/beta/std/sync/struct.Condvar.html I stumbled upon:
use std::sync::{Arc, Mutex, Condvar};
use std::thread;
let pair = Arc::new((Mutex::new(false), Condvar::new()));
let pair2 = pair.clone();
// Inside of our lock, spawn a new thread, and then wait for it to start.
thread::spawn(move|| {
let (lock, cvar) = &*pair2;
let mut started = lock.lock().unwrap();
*started = true;
// We notify the condvar that the value has changed.
cvar.notify_one();
});
// Wait for the thread to start up.
let (lock, cvar) = &*pair;
let mut started = lock.lock().unwrap();
while !*started {
started = cvar.wait(started).unwrap();
}
What is the &*pair2 thing? I think it has to do with being able to retrieve the pair from inside the Arc, but shouldn't it be better to have a simple method that retrives the internal object of the Arc as a reference?
Can somebody explain to me exactly what &* does?
The * operator turns the Arc<T> into T. The & operator borrows that T into &T.
So when we put them together, &*pair borrows the Arc<T> into &T.
Another way of writing that code would be:
let (lock, cvar) = pair2.deref();
Indeed, the original &*pair2 actually means &*pair2.deref() – the * forces the compiler to insert a .deref() call, and it's that method which performs the actual conversion.
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