i like to develop games to android based on opengl es 2.0 , with the emulator its a apain
is there any better way to develop opengl es 2.0 app on windows fast toolkit /engine ?
something that i can debug the code .
Thanks
You can use one of OpenGL ES 2.0 emulations on Windows to develop your application. Then majority of your rendering code will be same C/C++ code for Windows and for Android. Only platform specific stuff would be opening window, getting inputs (toches) and reading files.
Here are some of GLES2 emulators from different vendors:
I myself like and use Google ANGLE to develop my app on Windows. After that I can run app on Android without changing any of rendering code.
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