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New posts in metal
Metal GPU frame time behaves unintuitively
Nov 08, 2022
macos
gpu
intel
metal
objective-c++
iOS Metal: Unable to create compute pipeline state with function
Nov 03, 2022
ios
iphone
swift
gpgpu
metal
Under what conditions does Metal shader code "crash?"
Oct 21, 2022
ios
metal
Pass MTLTexture to SCNProgram with metal vertex and fragment shaders
Oct 21, 2022
ios
swift
scenekit
metal
Calculating mean value in the metal kernel
Mar 03, 2020
ios
gpu
metal
compute-shader
Metal Custom CIFilter different return value
May 12, 2021
ios
swift
metal
cifilter
Retrieving Results from Kernel
Feb 02, 2022
metal
Why Apple's Metal Matrix Multiplication Example needs padding C
Oct 29, 2022
ios
objective-c
metal
gpu
Is it possible to use Metal shader code in an iPad Swift Playground?
Aug 10, 2022
ios
ipad
swift-playground
metal
Text rendering in metal
Aug 21, 2022
metal
How do I convert OpenGLES shaders to Metal compatible ones?
Dec 06, 2021
objective-c
swift
opengl-es
metal
Will Metal work on non A7 devices? (for example iPhone 5 or iPad Mini (not retina))
Nov 12, 2022
ios
iphone
ipad
ios8
metal
Load an image using MTKTextureLoader without flipping?
Sep 13, 2022
ios
objective-c
macos
metal
SceneKit app stutters when new nodes become visible
Jun 22, 2021
xcode
swift3
scenekit
metal
Making CIContext.render(CIImage, CVPixelBuffer) work with AVAssetWriter
Jan 31, 2022
avfoundation
core-graphics
metal
core-image
Synax for functions other than vertex|fragment|kernel in metal shader file
Jul 12, 2022
ios
gpgpu
metal
How can I programmatically switch to openGL in Sprite Kit to adopt to older devices like iPad2
Jun 06, 2022
opengl-es
sprite-kit
shader
metal
ipad-2
QuartzCore/CAMetalLayer.h file not found
Jul 18, 2022
ios
xcode
macos
metal
SceneKit Cocoa snapshot failed assertion
Jul 31, 2021
swift
macos
scenekit
metal
virtual-reality
LiDAR and RealityKit – Capture a Real World Texture for a Scanned Model
Oct 15, 2022
swift
arkit
metal
realitykit
roomplan
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