I was browsing a template (at cloudpebble.net) for building a Pebble watch face and came across this code:
void handle_minute_tick(AppContextRef ctx, PebbleTickEvent *t) {
  (void)t; // NOOP?
  (void)ctx; // NOOP?
  display_time(t->tick_time);
}
void handle_init(AppContextRef ctx) {
  (void)ctx; // NOOP?
  window_init(&window, "Big Time watch");
  window_stack_push(&window, true);
  window_set_background_color(&window, GColorBlack);
  resource_init_current_app(&APP_RESOURCES);
  // Avoids a blank screen on watch start.
  PblTm tick_time;
  get_time(&tick_time);
  display_time(&tick_time);
}
void handle_deinit(AppContextRef ctx) {
  (void)ctx; // NOOP?
  for (int i = 0; i < TOTAL_IMAGE_SLOTS; i++) {
    unload_digit_image_from_slot(i);
  }
}
What purpose do the lines I've indicated serve?
The only purpose of those lines is to silence compiler warnings like -Wunused-parameter. Note that those variables aren't used anywhere in the function body; casting them to void essentially tells the compiler that that's intentional.
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