I'm working on a simple wrapper for SDL to function as a sort of game engine. At the moment I have a simple temporary main function that looks like this:
#include <iostream>
int main(int argc, char * argv[])
{
std::cout << "Still in development!\n";
return 0;
}
Along with some simple functions for the wrapper:
#include "SDL.h"
namespace snowshoe
{
void initialize()
{
SDL_Init(SDL_INIT_EVERYTHING);
}
void release()
{
SDL_Quit();
}
void update(SDL_Surface * screen)
{
SDL_Flip(screen);
}
}
But when I try to compile the two I get the following error:
Undefined symbols for architecture x86_64:
"_SDL_Flip", referenced from:
snowshoe::update(SDL_Surface*) in snowshoe-iru.o
"_SDL_Init", referenced from:
snowshoe::initialize() in snowshoe-iru.o
"_SDL_Quit", referenced from:
snowshoe::release() in snowshoe-iru.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
Before anyone asks, I've included all the flags I need:
`sdl-config --cflags` -lSDL
Any ideas? I'm running OSX Mountain Lion and compiling from the command line (not Xcode).
try `sdl-config --cflags --libs`
on my system it gives
-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -L/usr/lib/x86_64-linux-gnu -lSDL
for example, I do
g++ fractal.cpp -O3 -fopenmp -mavx `sdl-config --cflags --libs` -o fractal_gcc_avx
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