I have a sequence of integers representing dice in F#.
In the game in question, the player has a pool of dice and can choose to play one (governed by certain rules) and keep the rest.
If, for example, a player rolls a 6, 6 and a 4 and decides to play one the sixes, is there a simple way to return a sequence with only one 6 removed?
Seq.filter (fun x -> x != 6) dice
removes all of the sixes, not just one.
Non-trivial operations on sequences are painful to work with, since they don't support pattern matching. I think the simplest solution is as follows:
let filterFirst f s =
seq {
let filtered = ref false
for a in s do
if filtered.Value = false && f a then
filtered := true
else yield a
}
So long as the mutable implementation is hidden from the client, it's still functional style ;)
If you're going to store data I would use ResizeArray instead of a Sequence. It has a wealth of functions built in such as the function you asked about. It's simply called Remove. Note: ResizeArray is an abbreviation for the CLI type List.
let test = seq [1; 2; 6; 6; 1; 0]
let a = new ResizeArray<int>(test)
a.Remove 6 |> ignore
Seq.toList a |> printf "%A"
// output
> [1; 2; 6; 1; 0]
Other data type options could be Array
let removeOneFromArray v a =
let i = Array.findIndex ((=)v) a
Array.append a.[..(i-1)] a.[(i+1)..]
or List
let removeOneFromList v l =
let rec remove acc = function
| x::xs when x = v -> List.rev acc @ xs
| x::xs -> remove (x::acc) xs
| [] -> acc
remove [] l
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