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Program to find line segment and bezier curve intersection

Consider the given image of the soccer field

enter image description here

As you can see in the image the various ball movements, some of them are curved(i.e. in case of (1), (2), (3) in the image)) and some may not(i.e a line(4)),

so I need to find the intersection points of ball path with goalline and sideline. Sometimes the input may not be a curve(i.e a line) like in case of (4) given image

I have written a program, I have no clue what is wrong - is this right way to solve this kind of program.

if yes then, how to convert bezier curve into an equation for better solving

considering the given as

beizer curve eqaution -> a(x*x) + b*x + c
and line segment equation -> y = y1 + m(x-x1)

//maxCurvedPoint is the topmost of the curve

var getIntersectionPoint = function (room, ballFromPosition, ballToPosition, maxCurvePoint) 
{
    var linepoints = [[m1,n1], [m2, n2], [m3, n3], [m4, n4]];

    //converting three points(ballFromPosition, maxCurvePoint, ballToPosition) into the quadratic equation (Bezier curve) --(1)
    //getting the equation of the line segment using the linepoints --(2)

    //equating (1) and (2) and getting a quadratic equation and solving and finding intersection points
    return intersectionPoint;
}

// solves //(-b(+-)sqrt(b*b - 4ac)/2ac)
function solve(a, b, c) 
{        
 //check curve intersects line or not
   if((Math.pow(b, 2) - (4 * a * c)) >= 0) 
   {
       result1 = (-1 * b + Math.sqrt(Math.pow(b, 2) - (4 * a * c))) / (2 * a);
       result2 = (-1 * b - Math.sqrt(Math.pow(b, 2) - (4 * a * c))) / (2 * a);
       return [result1, result2];
   } 

   return [];
}

Can anyone help me with this? Also is the most curve point can be called vertex of the curve?

like image 291
paradox Avatar asked Dec 07 '25 20:12

paradox


1 Answers

I find it easier to work with vector equations since the algebra will be rotation-invariant (hence you don't have to re-write the code to deal with e.g. a "horizontal" parabola).


1. Curve representation + Intersection test

Consider a quadratic Bezier curve with endpoints A, C, control point B and parameter t:

image

enter image description here

And an infinite line with source O, direction D and parameter s:

enter image description here

Equating P and R give a pair of quadratic simultaneous equations, which can be re-arranged to eliminate s and find the parabolic parameter t:

enter image description here

Solve this quadratic equation for t, and only accept real roots in the range [0, 1]. This ensures that any intersection point is always on the segment itself.


2. Dealing with line segments

You can also restrict the intersection point to a line segment, by computing s from t using the equations above, and limiting its value - which equals the distance along the line from O if D is normalized.


3. Computing the control point B

Note that a general value of the control point B will not give a symmetrical parabola. To compute B for a general symmetric curve:

enter image description here

Defining the variables:

  • M: midpoint of AB
  • n: clockwise normal to the direction AC
  • q: signed bulge distance - absolute value is the distance from M to the midpoint of the curve
  • k: signed distance from M to B

enter image description here

A surprisingly simple result.


4. Sample C# (-style) code

public static Vector2[] computeIntersection
(
   Vector2 A, Vector2 C, double q,    // parabola segment
   Vector2 O, Vector2 P               // line segment
)
{
   // quadratic solve
   double[] solve(double a, double b, double c)
   {
      double d = b * b - 4.0 * a * c;
      if (d < 0.0) // imaginary roots - no intersection at all
         return null;

      if (d > 0.0) // two distinct real roots
      {
         double sd = Math.Sqrt(d);
         return new double[2] { (-b + sd) / (2.0 * a),
                                (-b - sd) / (2.0 * a) };
      }
      else // only one (line segment is tangent to curve)
      {
         return new double[1] { -b / (2.0 * a) };
      }
   }

   // cross product (in-case undefined)
   double cross(Vector2 i, Vector2 j)
   {
      return i.x * j.y - i.y * j.x;
   }

   // validity check for t and s
   bool valid(double v)
   {
      return (v >= 0.0) && (v <= 1.0);
   }

   // compute control point B
   Vector2 E = C - A;
   Vector2 M = 0.5 * (A + C);
   Vector2 N = (new Vector2(E.y, -E.x)).normalize();
   Vector2 B = M + (2.0 * q) * N;

   // solving for t
   Vector2 D = P - O;
   bool useX = Math.Abs(D.X) > Math.Abs(D.Y);
   double[] T = solve(cross(A + C - 2.0 * B, D),
                      cross(B - A, D) * 2.0,
                      cross(A - O, D));
   if (T == null) return null;

   Vector2[] I = new Vector2[2];
   int c = 0;

   for (int i = 0; i < T.Length; i++)
   {
      // check if t is within curve range
      double t = T[i];
      if (!valid(t)) continue;

      // solve for s and check if is within line range
      double u = (1 - t) * (1 - t);
      double v = 2 * t * (1 - t);
      double w = t * t;
      double s = useX ? ((u * A.X + v * B.X + w * C.X - O.X) / D.X)
                      : ((u * A.Y + v * B.Y + w * C.Y - O.Y) / D.Y);
      if (!valid(s)) continue;

      // compute the corresponding intersection point
      I[c++] = O + s * D;
   }

   // only return valid solutions
   if (c == 0) return null;
   Array.Resize(ref I, c);
   return I;
}
like image 152
meowgoesthedog Avatar answered Dec 10 '25 09:12

meowgoesthedog



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