I have a while-loop that should repeat the program until a certain condition is met. Inside this loop I call an async function, which prints out a message for me. Here is the (cut-short) code:
private void InitializeMessageSystem ( )
{
do
{
// Do stuff
await printMessage ("Hello World!");
Console.ReadKey();
} while (condition != true)
}
And here the function PrintMessage():
private static async Task PrintMessage (string message, int spd = 1)
{
int delay = 50 / spd;
string[] words = message.Split(' ');
int index = 1;
for (int word = 0; word < words.Length; word++)
{
char[] current = words[word].ToCharArray();
if (index + current.Length > Console.WindowWidth)
{
Console.WriteLine();
index = 1;
}
for (int c = 0; c < current.Length; c++)
{
Console.Write(current[c]);
await Task.Delay(delay);
}
Console.Write(" ");
}
}
Edit: Here's the call from the main function:
static void Main (string[] args)
{
InitializeMessageSystem();
Console.ReadKey();
}
Question
Why does my program exit, when I press a key while the function is not yet completed? I thought the program would wait for the Console.ReadKey() until the function PrintMessage() is completed?
Your problem is that await returns the control flow of the program to the caller of the function. Normally execution is continued at that point when the asynchronous task you await finishes.
So control is returned to your main function as you wait for printMessage and main now waits for a key input. As you hit the key main returns to the OS and your process (including all asynchronous tasks) terminates.
Change your InitializeMessageSystem to
private async Task InitializeMessageSystem ( )
and change the code in main to
InitializeMessageSystem().Wait();
to wait until InitializeMessageSystem finishes completely before waiting for the key.
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