I'm trying to play a "beep" sound as required by apple when I start recording a video. I've found through SO and other sources that you can't play a sound while you have an audio input going without some configuration.
Here's my attempt at the configuration method:
private void SetupAudio()
    {
        beepSound = AssetBank.GetSystemSoundWav("video_record", "video_beep");
        AudioSession.Initialize();
        AudioSession.Interrupted += delegate
        {
            Console.WriteLine("Interrupted handler");
        };
        AudioSession.Category = AudioSessionCategory.PlayAndRecord;
        AudioSession.OverrideCategoryMixWithOthers = true;
        NSError err;
        AVAudioSession.SharedInstance().SetActive(true, out err);
    }
And here's my code where I setup the recording session:
public void SetupVideoCaptureSession(AVCaptureDevicePosition position)
    {
        // Setup devices
        foreach (var device in AVCaptureDevice.Devices)
        {
            if (device.HasMediaType(AVMediaType.Video))
            {
                if (device.Position == AVCaptureDevicePosition.Front)
                {
                    frontCam = device;
                } else if (device.Position == AVCaptureDevicePosition.Back)
                {
                    backCam = device;
                }
            }
        }
        // Create capture session
        captureSession = new AVCaptureSession();
        captureSession.BeginConfiguration();
        captureSession.SessionPreset = AVCaptureSession.Preset640x480;
        // Create capture device
        switch (position)
        {
            case AVCaptureDevicePosition.Back:
                videoDevice = backCam;
                break;
            case AVCaptureDevicePosition.Front:
                videoDevice = frontCam;
                break;
        }
        if (null == videoDevice)
        {
            using (var alert = new UIAlertView { Message = "No camera detected!" })
            {
                alert.AddButton("Okay!");
                alert.Show();
            }
            return;
        }
        audioDevice = AVCaptureDevice.DefaultDeviceWithMediaType(AVMediaType.Audio);
        // Create capture device input
        NSError videoError, audioError;
        videoDeviceInput = new AVCaptureDeviceInput(videoDevice, out videoError);
        audioDeviceInput = new AVCaptureDeviceInput(audioDevice, out audioError);
        captureSession.AddInput(videoDeviceInput);
        captureSession.AddInput(audioDeviceInput);
        // Create capture device output
        videoOutput = new AVCaptureMovieFileOutput();
        videoOutput.MaxRecordedDuration = new CMTime(10, 1);
        captureSession.AddOutput(videoOutput);
        if (null != previewLayer)
            previewLayer.RemoveFromSuperLayer();
        // Create preview layer
        previewLayer = AVCaptureVideoPreviewLayer.FromSession(captureSession);
        previewLayer.Orientation = AVCaptureVideoOrientation.Portrait;
        previewLayer.VideoGravity = "AVLayerVideoGravityResizeAspectFill";
        previewLayer.Frame = new RectangleF(new PointF(), ScreenSize);
        this.ParentScrollView.Layer.InsertSublayer(previewLayer, 0);
        // Start capture session
        SetupAudio();
        captureSession.CommitConfiguration();
        captureSession.StartRunning();
    }
No matter what I try, I can't get a sound to play after I've started the capture session. Anyone solved this in MonoTouch?
This is what I use in The Harlem Shake:
AudioSession.Initialize();
AudioSession.Category = AudioSessionCategory.MediaPlayback;
AudioSession.OverrideCategoryMixWithOthers = true;
Then to turn it off, I do this:
AudioSession.Initialize();
AudioSession.Category = AudioSessionCategory.AmbientSound;
AudioSession.OverrideCategoryMixWithOthers = false;
This allows me to play "the Harlem Shake" with AVAudioPlayer during video capture. It also overrides the silent switch on the iDevice. I don't know if AudioSession.Initialize() is required on both parts, you might play around with just calling it once.
After pulling my hair out all day yesterday, I got this working.
private void PlayBeepSound()
    {
        NSError err;
        var player = AVAudioPlayer.FromUrl(NSUrl
            .FromFilename("Sounds/video_record/video_beep.wav"), out err);
        player.Play();
    }
Before, I was attempting to use sound.PlaySystemSound(), which wasn't working. Switching to AVAudioPlayer allowed the sound to play. At least I learned a bunch about iPhone audio internals!
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