Using Chrome 12 my game is drawing smoothly. But Chrome 14, which appears to use the GPU for drawing, has an enormous negative impact on the performance of my game.
I made a jsFiddle to see when exactly it happens and this simple code is already running into problems: http://jsfiddle.net/eGjak/48/.
25 FPS is quite acceptable, but in my game I'm drawing even more and it is running down to ~8 FPS there, which definitely is not acceptable. I've never had any performance problems but the GPU update for canvas is a bottleneck for me.
Edit: Filed a bug at http://code.google.com/p/chromium/issues/detail?id=89540
I'm getting 60fps in Chrome 14 just fine.
I can almost guarantee this is due to hardware acceleration being on by default in Chrome 14 and not in 12. Specifically the waiting for vertical sync, which didn't happen before.
In Chrome 14 and beyond GPU accel (of Canvas) is no longer a flag you can turn on and off - it is a default. Sorry.
You can however still disable GPU Vsync in Chrome 14 if you go to chrome://flags/. This will almost certainly give you more frames.
However it is not something you can make your users do.
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