I am trying to @Override a method in a class that might look like having a complex inheritance structure, but it should actually be quite simple, however I cannot get it to work.
public interface Action { }
public interface Result { }
public interface Player<A extends Action, R extends Result> {
default public <P extends Player<A, R>> void onPostAction(final P target, final A action, final R result) { }
}
abstract public class GesturePlayer<A extends Action, R extends Result> implements Player<A, R> { }
abstract public class RPSPlayer extends GesturePlayer<RPSGesture, RPSResult> { }
public class RPSHumanPlayer extends RPSPlayer {
@Override
public void onPostAction(final RPSPlayer target, final RPSGesture gesture, final RPSResult result) { }
}
I get the error on the @Override of the onPostAction, why can it not find the correct method to override?
This is for a Rock-Paper-Scissors implementation for people wondering where the name comes from.
The exact error message:
method does not override or implement a method from a supertype
My goal is to still use the current class, so for RPSHumanPlayer I would actually want to have this signature:
public void onPostAction(final RPSHumanPlayer target, final RPSGesture gesture, final RPSResult result) { }
The method onPostAction in Player is itself generic. You have defined P there. Therefore, any method that overrides it must also be generic.
Try
public class RPSHumanPlayer extends RPSPlayer {
@Override
public <P extends Player<RPSGesture, RPSResult>> void onPostAction(final P target,
final RPSGesture gesture, final RPSResult result) { }
}
A and R are already defined by GesturePlayer to be RPSGesture and RPSResult, but P still needs to be declared.
Addition
If it needs to be that exact signature, then you'll have to define P along with A and R on the Player interface:
public interface Player<A extends Action, R extends Result, P extends Player<A, R, P>> {
default public void onPostAction(final P target, final A action, final R result) { }
}
Then GesturePlayer changes accordingly:
abstract public class GesturePlayer<A extends Action, R extends Result,
P extends Player<A, R, P>> implements Player<A, R, P> { }
Then RPSPlayer defines itself to be P.
abstract public class RPSPlayer extends GesturePlayer<RPSGesture, RPSResult, RPSPlayer> { }
And RPSHumanPlayer can have the method as is:
public class RPSHumanPlayer extends RPSPlayer {
@Override
public void onPostAction(final RPSPlayer target, final RPSGesture gesture, final RPSResult result) { }
}
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