Before you ask, yes the function is defined in the header of my template class.
Here's the relevant bits of Example.h:
template<class T, class J, const int X, const int Y>
class Example {
public:
friend std::ostream& operator<<(std::ostream& s, const Example<T,J,X,Y>& b);
}
template<class T, class J, const int X, const int Y>
std::ostream& operator<<(std::ostream& s, const Example<T,J,X,Y>& b) {
// stuff
}
I'm calling it from main.cpp:
void foo(Example<A,B,5,5>& b) {
std::cout << b;
}
int main() {
Example<A,B,5,5> b = Example<A,B,5,5>();
foo(b);
}
When compiling I get the following linker error:
Undefined symbols for architecture x86_64:
"operator<<(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, Example<A, B, 5, 5> const&)", referenced from:
foo(Example<A, B, 5, 5>&) in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [dist/Debug/GNU-MacOSX/consolehero] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2
Long story short:
warning: friend declaration ‘std::ostream& operator<<
(std::ostream&, const Example<T, J, X, Y>&)’ declares a non-template function
Your declaration does not declare a template function, since at instantiation all types are already known. You later define it as a template function, and the linker gets terribly confused. The easiest way is to define the operator inline, inside the class, like
template<class T, class J, const int X, const int Y>
class Example {
public:
friend std::ostream& operator<<(std::ostream& s, const Example& b)
{
// stuff here
}
};
Or, use
template<class T, class J, const int X, const int Y>
class Example {
public:
template<class T1, class J1, const int X1, const int Y1>
friend std::ostream& operator<<(std::ostream& s,
const Example<T1,J1,X1,Y1>& b);
};
template<class T1, class J1, const int X1, const int Y1>
std::ostream& operator<<(std::ostream& s, const Example<T1,J1,X1,Y1>& b) {
// stuff
}
I find the first approach much more tempting. Note that the 2 approaches are NOT equivalent. In the first case, a non-template operator<< is being generated for every instantiation, whereas in the second case, the operator<< is templated, so it will be generated only when it is explicilty called with the type of its friended class, via type deduction. This is a rather subtle point, and I really don't see when one would prefer the more general second approach vs the first one.
PS: For first approach, see http://en.cppreference.com/w/cpp/language/friend Template friend operators, for more clarifications. Citing from it:
Such operator can be defined in the class body, which has the effect of generating a separate non-template operator<< for each T and makes that non-template operator<< a friend of its Foo
So, essentially, an in class definition like
friend std::ostream& operator<<(std::ostream& s, const Example& b){}
is equivalent to
friend std::ostream& operator<<(std::ostream& s, const Example<T,J,X,Y>& b){}
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