I have run into some trouble lately with onSaveInstanceState() and onRestoreInstanceState(). I have multiple activities that use these methods to save state in the case that they are cleaned up by the system. Most of them work, except for one, and I have no idea why.
What specifically happens is this:
destroy() all activities when they are no longer visible. (So that I can prove that save/restore are working properly.) I have noticed that the onSaveInstanceState() is called, onCreate() is called, but has a null bundle, and onRestoreInstanceState() is never called.
Has anyone seen this before?
I believe I have figured out the issue, and it is with details that I did not disclose in the original question.
One of the things I am saving in my bundle is quite large (a 500x1000 pixel Bitmap). When I removed that from my Bundle, everything else was saved, the onCreate() method was called with the Bundle, and onRestoreInstanceState() was called as well.
Thus I believe there is a maximum size Bundle that you can save in onSaveInstanceState(), which is not documented. (at least as far as I can tell)
The dev tools setting you are using may not have the behavior you expect.
If you want to test onSaveInstanceState()/onRestoreInstanceState(), the simplest thing to do is to change the orientation (<Ctrl>-<F11>). By default, your activity is destroyed and recreated, using the instance state.
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