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Not using node.js : Uncaught TypeError: Failed to resolve module specifier "three". Relative references must start with either "/", "./", or "../"

Tags:

javascript

i have this simple js sample which i test via visual studio code with live preview server build in: i don't use node.js in this sample all js files under js dir :

C:\Dev\my\javascript\ThreeJS\tests\js>ls -1
GLTFLoader.js
OrbitControls.js
main.js
three.js
three.min.js
three.module.js

HTML:

but i keep getting this general error :

   Uncaught TypeError: Failed to resolve module specifier "three". Relative references must start with either "/", "./", or "../".
<html>
    <head>
        
        <meta name="viewport" content="width=device-width, initial-scale=1">
        <meta charset="UTF-8" />
        <title>My first three.js app</title>
        <link href="main.css" rel="stylesheet" type="text/css">
        <script type="module" src="js/main.js"></script>
    </head>
    <body>
        <div id="scene-container">
            <canvas></canvas>
        </div>
    </body>
</html>

in js/main.js

import {
  BoxBufferGeometry,
  Color,
  Mesh,
  MeshBasicMaterial,
  PerspectiveCamera,
  Scene,
  WebGLRenderer,
} from 'three';

// Get a reference to the container element that will hold our scene
const container = document.querySelector('#scene-container');

// create a Scene
const scene = new Scene();

// Set the background color
scene.background = new Color('skyblue');

// Create a camera
const fov = 35; // AKA Field of View
const aspect = container.clientWidth / container.clientHeight;
const near = 0.1; // the near clipping plane
const far = 100; // the far clipping plane

const camera = new PerspectiveCamera(fov, aspect, near, far);

// every object is initially created at ( 0, 0, 0 )
// move the camera back so we can view the scene
camera.position.set(0, 0, 10);

// create a geometry
const geometry = new BoxBufferGeometry(2, 2, 2);

// create a default (white) Basic material
const material = new MeshBasicMaterial();

// create a Mesh containing the geometry and material
const cube = new Mesh(geometry, material);

// add the mesh to the scene
scene.add(cube);

// create the renderer
const renderer = new WebGLRenderer();

// next, set the renderer to the same size as our container element
renderer.setSize(container.clientWidth, container.clientHeight);

// finally, set the pixel ratio so that our scene will look good on HiDPI displays
renderer.setPixelRatio(window.devicePixelRatio);

// add the automatically created <canvas> element to the page
container.append(renderer.domElement);

// render, or 'create a still image', of the scene
renderer.render(scene, camera);
like image 642
user63898 Avatar asked Dec 05 '25 15:12

user63898


2 Answers

The following is my code when using cdn without webpack/node.js.

#index.html

<head>
    <script type="importmap">
        {
            "imports": {
                "three": "https://unpkg.com/[email protected]/build/three.module.js",
                "OrbitControls": "https://unpkg.com/[email protected]/examples/jsm/controls/OrbitControls.js"
            }
        }
    </script>
</head>
<body>
  <script type="module" src="js/test.js"></script>
</body>

#test.js

import * as THREE from 'three';
import { OrbitControls } from 'OrbitControls';

scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
controls = new OrbitControls(camera, renderer.domElement);

ref: https://jspm.org/import-map-cdn

This is because unlike other web resources, the JS modules specification for HTML reserved the space of these non-relative references (called "bare specifiers") exactly to allow custom package imports via import maps.

like image 166
Jerry Avatar answered Dec 08 '25 06:12

Jerry


Also since 26th of January this year three.js released r137 update and since r137 using ES6 modules like GLTFLoader in the browser requires an import map.

<script type="importmap">
{
    "imports": {
        "three": "../master/three.js-master/build/three.module.js"
    }
}

The three.js import statement in your scripts.js looks like so then:

import * as THREE from 'three'

https://github.com/Kramzin/threejs-task - Here you can see updated and previous code, after these changes everything is working.

like image 29
Rim Avatar answered Dec 08 '25 07:12

Rim



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