I'm trying to solve the famous skyline problem (see gif):
Input
(1,11,5), (2,6,7), (3,13,9), (12,7,16), (14,3,25), (19,18,22), (23,13,29), (24,4,28)
Should return, the points that are behind other buildings should be gone and the coordinates of changes in the Y-axis should be in the returning skyline:
(1, 11), (3, 13), (9, 0), (12, 7), (16, 3), (19, 18), (22, 3), (23, 13), (29, 0)
I'm trying to do so by using a divide and conquer approach to the algorithm as to achieve a running time of O(n lg n), but I'm stuck on the merge part.
Everytime I think about it I get confused. For example, I check which one the skylines is first e.g. which has the lower x-coordinate, then I add that + its hight to my new skyline. But then I encounter a skyline thats behind two other skylines, how can I detect this 'collision'?
Do I first check if the skylines have any overlap by checking if left.x2 < right.x1? But then I think what should I check first? Overlap of precedence on the x-axis and everything turns into a big chicken-egg mess.
Maybe I'm thinking too complicated? What I need is the set of highest y coordinates, at every intersection, should I approach it like this?
I think this should be an approach that's easier to wrap one's head around:
Split x-coordinates into start and finish objects for each rectangle, as follows:
rect(x1, y, x2) -> (x1, y, "start", reference to rect),
(x2, y, "finish", reference to rect)
So something like:
class MyStruct
{
Rectangle rect;
int x, y;
bool isStart;
}
O(n log n))O(n))
O(log n))O(1))O(log n))(current.finishX, new.y) to the output (O(1)) (if the set is empty, add (current.finishX, 0) to the output instead)So O(n log n).
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