I have written a super simple javascript to create a water ripple effect for a website, and the illusion if fairly effective, but I am having some issue with my timer lagging from numerous instances. Originally I attempted it using some CSS3 effects to acheive, but the computer rendering the elements would freeze the screen after a while, so I rewrote it to alter a single PNG repeatedly, and this helped quite a bit, but still gets bogged down. I am not sure how to improve this issue, if using some preload might help (doubt that) or if there is some other optimization which could fix what is a very promising start.
here is my code:
body{
background-color:#444;
position:absolute;
overflow: hidden;
z-index:0;}
.circle{
position:absolute;
background-image:url(circle5.png);
background-size:cover;
background-repeat:no-repeat;
overflow:hidden;
z-index:2;}
and the javascript
var locX = '';
var checkX = '';
var locY = '';
var checkY = '';
var eventTimer = setInterval(function(){changeCs()}, 1);//'FRAMERATE' of state changes in milliseconds
//Listen for user mouse movement, fetch current location of cursor, initiate droplets
document.onmousemove = function(e){
var event = e || window.event;
locX = event.clientX;
locY = event.clientY;
createC();}
//We create divs with the circular image stretched to the otherwise blank div
function createC(){
//Check to see if the X and Y are the same as in previous cycle, if so movement has stopped.
if(parseInt(locX) != parseInt(checkX) && parseInt(locY) != parseInt(checkY)){
var n_Circle = document.createElement('div');
n_Circle.setAttribute('class','circle');
n_Circle.setAttribute('style','width:10px;height:3px;opacity:.4;');
document.body.appendChild(n_Circle);
//We obtain the coordinates of the cursor, and use the same X as the user.
//However with the Y we are shifting downward from the top to maintain illusion of water surface -*THINK EYE LEVEL*
n_Circle.style.top = parseInt(.75 * window.innerHeight) + parseInt(locY * .4) + 'px';
n_Circle.style.left = parseInt(locX) + 'px';
window.setTimeout(function(){createC()},parseInt(Math.random() * 200 + 100));
}else{return;}//EXIT Function loop
//ASSIGN new check values before end ot the cycle
checkX = locX;
checkY = locY;
}
//We manipulate the droplet images by this quantity every 'frame'
function changeCs(){
var arrayCs = document.getElementsByClassName('circle');
for(i=0; i < arrayCs.length; i++){
arrayCs[i].style.width = parseInt(arrayCs[i].style.width) + 100 + 'px';
arrayCs[i].style.left = parseInt(arrayCs[i].style.left) - 50 + 'px';
//The ratio of expansion does not match to the images aspect ratio.
//This helps to create the illusion of depth to the surface deformation
//by shearing a portion of the ellipse away, conveying a sense of depth and angularity
arrayCs[i].style.height = parseInt(arrayCs[i].style.height) + 26 + 'px';
arrayCs[i].style.top = parseInt(arrayCs[i].style.top) - 14 + 'px';
arrayCs[i].style.opacity = arrayCs[i].style.opacity - .01;
if(arrayCs[i].style.opacity <= .00){
document.body.removeChild(arrayCs[i]);}}}
Will get a JSFiddle up pronto. Any ideas are much appreciated.
See if this makes a difference, to me it seems faster but its hard to tell as I'm not as nuanced to what your expectations are. fiddler: http://jsfiddle.net/QNf4K/4/
Instead of creating a div element everytime I just created it once, then cloned it. And I cached the length.
var locX = '';
var checkX = '';
var locY = '';
var checkY = '';
var eventTimer = setInterval(function(){changeCs()}, 1);//'FRAMERATE' of state changes in milliseconds
var ln_Circle = document.createElement('div');
ln_Circle.setAttribute('class','circle');
ln_Circle.setAttribute('style','width:10px;height:3px;opacity:.4;');
// then just cloned it here:
var n_Circle = ln_Circle.cloneNode(true);
// I also cached the length here:
var l = arrayCs.length, i = 0;
for(; i < l; i++){
// Then added a test for existence of arrayCs[i]
if( arrayCs[i]){
arrayCs[i].style.width = parseInt(arrayCs[i].style.width) + 100 + 'px';
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With