I'm looking for a sane solution to JavaScript's only-one-constructor problem. So let's say we have a class Point and we want to allow object creation from coordinates.
I'm gonna ignore type-checking in all these examples.
function Point(x, y) {
this.x = x;
this.y = y;
}
Easy. How about creating points from other points?
function Point(x, y) {
if (!y /* && x instanceof Point */) {
y = x.y;
x = x.x;
}
this.x = x;
this.y = y;
}
This turns into a nightmare quickly. So what I want is a design pattern that decouples these two constructors (or splits the one into two, rather). Objective-C has a nice pattern for this. ObjC people create objects with something.
function Point(x, y) {
this.x = x;
this.y = y;
}
Point.withPoint = function(point) {
return new Point(point.x, point.y);
};
I like this a lot, so far. But now we have two different syntaxes.
var a = new Point(4, 2);
var b = Point.withPoint(a);
Alright that's easy enough, no? Just add Point.withCoordinates. But what about the constructor then? Hide it? I don't know. I guess this is where you come in.
And here's what I've decided to go with:
var Point = {
withCoordinates: function(x, y) {
if (typeof x == 'number' && typeof y == 'number') {
this.x = x;
this.y = y;
return this;
}
throw TypeError('expected two numbers');
},
withPoint: function(point) {
if (typeof point.x == 'number' && typeof point.y == 'number') {
this.withCoordinates(point.x, point.y);
return this;
}
throw TypeError('expected a point');
}
};
var a = Object.create(Point).withCoordinates(0, 0);
var b = Object.create(Point).withPoint(a);
Pros:
Cons:
Number.MAX_SAFE_INTEGER)Notice the type-checks in Point.withPoint. It allows duck-typed points like click events.
function onClick(event) {
var position = Object.create(Point).withPoint(event);
}
Also notice the lack of zero-initialization in some sort of default ctor. Points are actually a really good example for why that's not always a good idea.
Just like on ObjC, you can have separate "alloc" and "init" entries, for example:
function Point() {}
Point.prototype.withCoordinates = function(x, y) {
this.x = x;
this.y = y;
return this;
}
Point.prototype.withOffsetFromPoint = function(p, delta) {
this.x = p.x + delta;
this.y = p.y + delta;
return this;
}
p = new Point().withOffsetFromPoint(
new Point().withCoordinates(5, 6),
10);
console.log(p) // 15, 16
where the dummy constructor is basically the "alloc" thing.
The same in a more modern way, without new:
Point = {
withCoordinates: function(x, y) {
this.x = x;
this.y = y;
return this;
},
withOffsetFromPoint: function(p, delta) {
this.x = p.x + delta;
this.y = p.y + delta;
return this;
}
}
p = Object.create(Point).withOffsetFromPoint(
Object.create(Point).withCoordinates(5, 6),
10);
console.log(p)
Yet another (and perhaps the most idiomatic) option would be to make the constructor accept named arguments (via the "options" object):
p = new Point({ x:1, y:2 })
p = new Point({ point: someOtherPoint })
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