Here I am taking an example of overloading the increment operator:
class Digit
{
int m_digit;
public:
Digit (int value) //constructor
{
m_digit = value;
}
Digit& operator++();
int ret_dig (){return m_digit;}
};
Digit& Digit::operator++()
{
if (m_digit == 9)
m_digit = 0;
else ++m_digit;
return *this;
}
int main ()
{
Digit my_dig (5);
++my_dig;
return 0;
}
I have been told that local variables can't be returned. Isn't "this" a local variable? Here is what I think:
A pointer of type Digit is attached to the member function (overloaded operator function). When compiler sees the line ++my_dig, that is an instance of Digit class, it calls the member function. The address of the instance my_dig is passed as argument to the function and there is a hidden "const Digit*" named "this" to catch the argument. "this" is dereferenced(implicitly) to access m_digit, that is a member variable of class Digit. All the increment or wrapping is done inside the function and a reference to dereferenced "this" is then returned to the caller. Yes, this is the point to my confusion. If "this" is a local variable of type const Digit*, shouldn't it contain garbage when returned because "this" is going out of scope where the block ends haaa?
this is an implicit parameter to all member functions which points to the object itself -- which has a strictly longer lifetime than the method. The parameter itself is a local variable, but the object that it points to exists outside the method.
In this case the object is created on the first line of your main function and then lives until the main method exits. Thus the object is safely alive throughout the call to operator++!
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