I know RubyMotion is relatively new, but I'd like to find out if it's possible/easy to use OpenGL ES with it before I buy a license to make an iOS game I've been planning for a while.
The reason I'm wondering is that I understand RubyMotion wraps all the Cocoa/Objective-C stuff but OpenGL on iOS is a set of C functions (glBegin(), glEnd(), etc.)
If anyone that purchased RubyMotion could help me out in finding out or point me to a piece of documentation, I'd be extremely grateful. Thank you.
Yes.
They have a working demo in the RubyMotionSample project https://github.com/HipByte/RubyMotionSamples/tree/master/HelloGL
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