In .NET, I understand that there is a garbage collector that will manage the memory that's being used during the execution of a program. This means that objects will be cleaned up when they go unused.
I was wondering if I could keep a static counter in a certain class that automatically updates when instances of that class are created or garbage collected. For example, if I create some instances of some CountableInstance class, then they could each have an InstanceIndex that keeps track of their current position based on when they were created.
Such a flow could look like this:
CountableInstance ctble0 is created with InstanceIndex == 0
CountableInstance ctble1 is created with InstanceIndex == 1
CountableInstance ctble2 is created with InstanceIndex == 2
CountableInstance ctble1 goes unused and gets garbage collectedctble0's index stays the samectble2's index becomes 1
I'm guessing that keeping track of the number of CountableInstance instances would look like this:
public class CountableInstance
{
public static int total = 0;
public CountableInstance()
{
InstanceIndex = total;
total++; // Next instance will have an increased InstanceIndex
}
public CountableInstance(...) : this()
{
// Constructor logic goes here
}
public int InstanceIndex { get; private set; }
}
This takes care of how many instances there are and it also assigns the correct index to each new object. However, this implementation misses the logic that should happen when an instance is garbage collected.
If possible, how could I implement it? Would it also work to keep track of instances of objects that use a particular interface?
You can achieve the gist of this as below, but this seems like a bad idea IMO; in particular:
IDisposable.Dispose())Anyway, code:
public class CountableInstance
{
static int s_Total, s_Alive;
public CountableInstance() {
// need a separate total vs alive so we don't give duplicate
// InstanceIndex, at least for the first 4 billion objects
InstanceIndex = Interlocked.Increment(ref s_Total);
Interlocked.Increment(ref s_Alive);
}
~CountableInstance() {
Interlocked.Decrement(ref s_Alive);
}
public int InstanceIndex { get; }
public static int Alive => Volatile.Read(ref s_Alive);
public static int Total => Volatile.Read(ref s_Total);
}
you could do something like this:
public class CountableInstance : IDisposable
{
public static int total = 0;
...
public void Dispose()
{
//total--;
//Edit:
Interlocked.Decrement(total);
}
}
this would keep track of what happens within your application. but as far as i know garbage collection could still be delayed to a later point long after Dispose.
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