I have a storyboard which loads loads a custom UIView. Also a sub view is added to the view in the storyboard. It worked fine until I overwrote the drawRect method of the sub view, then I just saw a black rectangle instead of the subview. Here is the code:
#import <UIKit/UIKit.h>
#import "MySubview.h"
@interface MyView : UIView
@end
#import "MyView.h"
@implementation MyView
- (void) awakeFromNib
{
    CGRect frame = [self frame];
    MySubview* sv = [[MySubview alloc] initWithFrame:frame];
    [self addSubview:sv];
}
- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
    }
    return self;
}
@end
#import <UIKit/UIKit.h>
@interface MySubview : UIView
@property (retain, nonatomic) NSString* text;
@property (retain, nonatomic) UILabel* label;
@end
#import "MySubview.h"
@implementation MySubview
@synthesize text, label;
- (void)attachLabel
{
    text = @"Hello";
    label = [[UILabel alloc] init];
    [label setText:text];
    [label setFont:[UIFont fontWithName:@"Futura" size:18]];
    [label setBackgroundColor:[UIColor clearColor]];
    [label sizeToFit];
    CGRect labelFrame = label.frame;
    labelFrame.origin.x = (self.frame.size.width  - labelFrame.size.width) / 2;
    labelFrame.origin.y = (self.frame.size.height - labelFrame.size.height) / 2;
    label.frame = labelFrame;
    [self addSubview:label];
}
- (void)awakeFromNib
{
    [self attachLabel];
}
- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        [self attachLabel];
    }
    return self;
}
// Works if I comment this out!
- (void)drawRect:(CGRect)rect
{
}
@end
Update - Added drawing code below:
- (void)drawRectWithRoundBorders:(CGRect)rect
{
    [super drawRect:rect];
    // Parameters used for drawing.
    const CGFloat lineWidth = 5;
    const CGFloat shadowOffset = 3;
    const CGFloat shadowBlur = 4;
    const CGFloat spaceToBB = 10;   // Space to the bounding box of this view.
    const CGFloat cornerRadii = 5;
    const CGFloat lineColor[4] = { 0, 0, 0, 1 };
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(ctx, lineWidth);
    CGContextSetStrokeColor(ctx, lineColor);
    CGContextSetShadow(ctx, CGSizeMake(shadowOffset, shadowOffset), shadowBlur);
    CGRect innerRect = rect;
    innerRect.size.width -= 2*spaceToBB;
    innerRect.size.height -= 2*spaceToBB;
    innerRect.origin.x += spaceToBB;
    innerRect.origin.y += spaceToBB;
    UIBezierPath *path = 
    [UIBezierPath bezierPathWithRoundedRect:innerRect 
                          byRoundingCorners:UIRectCornerAllCorners 
                                cornerRadii:CGSizeMake(cornerRadii, cornerRadii)
     ];
    CGContextAddPath(ctx, path.CGPath);
    CGContextStrokePath(ctx);
}
- (void)drawRect:(CGRect)rect
{
    [self drawRectWithRoundBorders:rect];
}
Update
It seems to work when I fill the bounding box of the sub view with some color first.
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGFloat white[] = {1, 1, 1, 0.5};
CGContextSetFillColor(ctx, white);
CGContextAddRect(ctx, rect);
CGContextFillPath(ctx);
Just add [self setOpaque:NO] in your initWithFrame: method.
That's because your drawRect is doing nothing. You override drawRect if you want to do custom drawing. So:
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