I have a transformation matrix constructed as
H = Rz * Ry * Rx
. So rotations are performed in xyz order.
Now, given rotation angles around x, y, and z axes, is there a way to find rotation angles to perform inverse operation, such that
v = Rz * Ry * Rx * v0
v0 = Rz' * Ry' * Rx' * v
Just for completion sake. In the end I extracted the Euler angles from transformation matrix as described in:
Computing Euler angles from a rotation matrix - Gregory G. Slabaugh
If your matrices are purely rotation (i.e. no translation), the inverse is simply the transpose:
R-1 = RT
If your transformation includes translation like so:
A =
| R T |
| 0 1 |
Then use the transpose of the rotation matrix as above and for the translation portion, use:
T-1 = -RTT
Then
A-1 =
| R-1 T-1 |
| 0 1 |
Also note that you will have to do the inverse rotations in the inverse order:
v0 = Rx-1 * Ry-1 * Rz-1 * v
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