I'm attempting to do two things which are giving me problems:
1) typedef an std::vector
2)  declare a std::auto_ptr
Both of these are giving me the error "invalid use of template-name 'std::vector/auto_ptr' without an argument list". Here's my headers where the error is being caused:
ResourceLocationDefinition.h
// ResourceLocationDefinition contains the information needed
// by Ogre to load an external resource.
#ifndef RESOURCELOCATIONDEFINITION_H_
#define RESOURCELOCATIONDEFINITION_H_
#include "string"
#include "vector"
struct ResourceLocationDefinition
{
    ResourceLocationDefinition(std::string type, std::string location, std::string section) :
        type(type),
        location(location),
        section(section)
    {
    }
    ~ResourceLocationDefinition() {}
    std::string type;
    std::string location;
    std::string section;
};
typedef std::vector ResourceLocationDefinitionVector;
#endif
EngineManager.h
#ifndef ENGINEMANAGER_H_
#define ENGINEMANAGER_H_
#include "memory"
#include "string"
#include "map"
#include "OGRE/Ogre.h"
#include "OIS/OIS.h"
#include "ResourceLocationDefinition.h"
// define this to make life a little easier
#define ENGINEMANAGER OgreEngineManager::Instance()
// All OGRE objects are in the Ogre namespace.
using namespace Ogre;
// Manages the OGRE engine.
class OgreEngineManager :
    public WindowEventListener,
    public FrameListener
{
public:
    // Bunch of unrelated stuff to the problem
protected:
    // Constructor. Initialises variables.
    OgreEngineManager();
    // Load resources from config file.
    void SetupResources();
    // Display config dialog box to prompt for graphics options.
    bool Configure();
    // Setup input devices.
    void SetupInputDevices();
    // OGRE Root
    std::auto_ptr root;
    // Default OGRE Camera
    Camera* genericCamera;
    // OGRE RenderWIndow
    RenderWindow* window;
    // Flag indicating if the rendering loop is still running
    bool engineManagerRunning;
    // Resource locations
    ResourceLocationDefinitionVector  resourceLocationDefinitionVector;
    // OIS Input devices
    OIS::InputManager*      mInputManager;
    OIS::Mouse*             mMouse;
    OIS::Keyboard*          mKeyboard;
};
#endif /* ENGINEMANAGER_H_ */
                When using templates, you have to provide template parameters, for your vector, you probably want to do something like this:
typedef std::vector<ResourceLocationDefinition> ResourceLocationDefinitionVector;
Meaning that your vector references ResourceLocationDefinition object instances.
and for your auto_ptr something like this:
std::auto_ptr<Root> root;
I believe you want an Ogre::Root pointer there right?
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