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Xcode duplicate symbol error

I am getting "Apple Mach-O Linker (Id) Error":

ld: duplicate symbol _matrixIdentity in /BlahBlah/Corridor.o and /Blahblah/Drawable.o for architecture i386

The class "Corridor" is extending the class "Drawable" and "_matrixIdentity" is defined and implemented in a file "Utils.h". Here are top lines from my header files:

Drawable.h

#import <Foundation/Foundation.h>
#import "Utils.h" 
@interface Drawable : NSObject
...

Corridor.h

#import <Foundation/Foundation.h>
#import "Drawable.h"
@interface Corridor : Drawable
...

I have already checked if there are any ".m" imports instead of ".h", everything is correct. Any idea, what could cause this problem?

EDIT: posting code from "Utils.h"

#import <Foundation/Foundation.h>    
...
#pragma mark -
#pragma mark Definitions

typedef float mat4[16];

#pragma mark -
#pragma mark Functions
void matrixIdentity(mat4 m)

{
m[0] = m[5] = m[10] = m[15] = 1.0;
m[1] = m[2] = m[3] = m[4] = 0.0;
m[6] = m[7] = m[8] = m[9] = 0.0;
m[11] = m[12] = m[13] = m[14] = 0.0;
}
...

I am only referencing to "mat4" definition in my both classes' methods. Also, "matrixIdentity" is just the first function in this file, may be the problem is not in implementation.

like image 732
user1570730 Avatar asked Feb 18 '26 05:02

user1570730


2 Answers

C/C++/Objective-C diff with Java, C#, Ruby, Python...

Divide files.

header & mm

Do not use #include (may include many times)

Use #import... (include once)


Utils.h

#ifndef __utils_h__ // <<< avoid multiple #include
#define __utils_h__ // <<< avoid multiple #include
#import <Foundation/Foundation.h>    
...
#pragma mark -
#pragma mark Definitions

typedef float mat4[16];

#pragma mark -
#pragma mark Functions
extern void matrixIdentity(mat4 m);

#endif // __utils_h__ <<< avoid multiple #include

Utils.mm

#import "Utils.h"

void matrixIdentity(mat4 m)
{
m[0] = m[5] = m[10] = m[15] = 1.0;
m[1] = m[2] = m[3] = m[4] = 0.0;
m[6] = m[7] = m[8] = m[9] = 0.0;
m[11] = m[12] = m[13] = m[14] = 0.0;
}
...
like image 128
booiljoung Avatar answered Feb 20 '26 18:02

booiljoung


Two solutions to your problem:

  1. Declare only void matrixIdentity(mat4 m); in the header file and then implment the actual code in a corresponding c/m file.
  2. Make your function in the header file inline (that's the technique Apple uses)

    inline void matrixIdentity(mat4 m) { ...