I'm familiar, that the append in std::string returns std::string& and therefore it do not qualify to be moved from, so the result will not be moved.
#include <string>
int main()
{
std::string s = std::string("A").append("B");
return s.size();
}
https://godbolt.org/z/M63aWW
#include <string>
int main()
{
std::string s = std::move(std::string("A").append("B"));
return s.size();
}
https://godbolt.org/z/jTnsac
There you can see, that the latter example will produce one fewer allocation and therefore in this case it is better to move something that may looks like a temporary. My question is why they (the committee) do not add simple overload on && to make the result of append either std::string&, or std::string&& depending on the context? I mean something similar to std::optional is doing with value. Is there a example that will prove such optimization bogus?
As is covered in P1165R1, the rules for allocator propagation for basic_string’s operator+ are complex and a root of inconsistencies over different library implementations.
Make stateful allocator propagation more consistent for operator+(basic_string)
[...] Allocator propagation for
basic_string’soperator+is haphazard, inconsistent, and a source of implementation divergence. Let's make them consistent. [...]
P1165R1 has been accepted for C++20.
The append() member function does not have the same semantics, is not as heavily overloaded and does not suffer from the same ”haphazardness ...” as operator+ (prior to P1165R1). There would be no reason for the former to join the domain of the latter; basic_string is already a monster of a container (which is not the case for your counter-example optional, which is not a container in the standardese sense, even if it has semantics similar to a stl container).
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