I understand that copying arbitrary chunks of memory is not always possible to do at compile time but since we are getting constexpr containers, virtual methods and also algorithms, why not memcpy too? It is too a kind of algorithm.
Furthemore,
std::bit_cast seems a lot like std::memcpy workaround reinterpret_cast but it is constexpr.std::copy using iterators is marked as constexpr for C++20, so copying is somehow possible for types.The usage would be to either copy or just "reinterpret" variables/arrays in constexpr functions, the former is not solved by std::bit_cast AFAIK. In particular, the question and my answer would like to use it.
std::bit_cast can be constexpr but std::memcpy cannot?std::bit_cast and iterators in std::copy.Relevant answer to C++20 bit_cast vs reinterpret_cast briefly cites from somewhere:
Furthermore, it is currently impossible to implement a constexpr bit-cast function, as memcpy itself isn’t constexpr. Marking the proposed function as constexpr doesn’t require or prevent memcpy from becoming constexpr, but requires compiler support. This leaves implementations free to use their own internal solution (e.g. LLVM has a bitcast opcode).
But it does not go into detail of not making it constexpr too.
Note, that I do not ask for why std::bit_cast exists. I like it, it provides a clear intention instead of std::memcpy workaround.
The C++ object model in runtime code is generally treated somewhat loosely. It has fairly strict rules, but there are a bunch of backdoors that are either allowed or declared UB. The latter means that you can still write code to do it, but C++ guarantees nothing about the behavior of that code.
Within constant evaluation (aka: compile-time execution of code), this is not the case. The restrictions on constexpr are specifically intended to allow the object model to be a real thing that you must follow, with no viable backdoors. And even the ones that it occasionally permits are explicitly required to be ill-formed and produce a compile-error, rather than being silent UB.
Basically at runtime, you get to treat memory as just bytes of storage. At compile-time, you can't; you're not allowed to. Even with dynamic allocation in constexpr code added in C++20, you don't get to play a lot of the games you usually get to play with that sort of thing.
memcpy deals in bytes of storage, copying them back and forth with no idea what they mean. bit_cast knows both the source and destination objects, and it will not allow you to do it unless the source and destination objects are appropriate for bit_casting (ie: trivially-copyable).
bit_cast also has very specific restrictions on the content of both such objects if you want it to work at compile-time. In particular, you can't bit_cast pointers or any objects containing pointers of any kind. Or references.
This is because pointers at compile-time are not just addresses. In order to catch UB, a compile-time pointer has to know the true dynamic type of the object it points to. So pointer conversions that just convert the address aren't allowed at compile-time.
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