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What is the best practice in importing models to Unity

Is it better to shade a model inside the 3D modelling software or inside unity?

as an example if I need to use a transparent model should it be made transparent inside the modelling application or inside Unity?

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Dinal24 Avatar asked Dec 05 '25 04:12

Dinal24


1 Answers

You are asking two different things here, as I can see.

One thing is what you will model, in whatever 3d modeling software you choose. There you will build your model from scratch, define forms, colors, textures and whatever you need. Note that here you will be using the shaders from the 3D sofware.

Once you model is done, you'll export it and import on Unity3D. Here you'll have a good list of possible shaders to be used on your texture. Or you could program your own shader here.

If you are going yo use transparency or not, its a two step process:

  1. When modeling you ll "paint" this transparency on your textures
  2. When using the model inside Unity3D, you'll tell the engine how to "see" and show this transparency. (shaders)

I can't define what I'm saying as the best practices, but I can say that is what worked well for me so far.

like image 151
Giusepe Avatar answered Dec 09 '25 00:12

Giusepe



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