What does BlockingCollection.Dispose actually do?
Having a quick look with reflector reveals this...
protected virtual void Dispose(bool disposing)
{
if (!this.m_isDisposed)
{
if (this.m_freeNodes != null)
{
this.m_freeNodes.Dispose();
}
this.m_occupiedNodes.Dispose();
this.m_isDisposed = true;
}
}
and m_freeNodes is private SemaphoreSlim m_freeNodes; so it releases the SemaphoreSlim that are used internally.
This allows the internal wait handles to be disposed of properly.
BlockingCollection<T>, internally, uses a pair of event wait handles, which in turn have an associated native HANDLE.
Specifically, BlockingCollection<T>.Dispose() releases these two handles back to the operating system, by eventually (through SemaphoreSlim->ManualResetEvent) calling the native CloseHandle method on the two native HANDLE instances.
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