I am new to blocks and am trying to figure out how to wait for the block to finish before performing my action (in this case a nslog) So how can I wait till the block is done before performing this nslog in the code below: NSLog(@"convertedPhotos::%@",convertedImages);
convertedImages = [[NSMutableArray alloc] init];
for (NSDictionary *photo in photos) {
// photo is a dictionary containing a "caption" and a "urlRep"
[photoUrls addObject:photo[@"urlRep"]];
}
if (photoUrls.count) {
for (id photos in photoUrls){
NSString *urlString = photos;
[self base64ImageAtUrlString:urlString result:^(NSString *base64) {
[jsonWithPhotos setObject:convertedImages forKey:@"photo64"];
NSError *error;
NSData *jsonData = [NSJSONSerialization dataWithJSONObject:jsonWithPhotos
options:NSJSONWritingPrettyPrinted // Pass 0 if you don't care about the readability of the generated string
error:&error];
if (! jsonData) {
NSLog(@"Got an error: %@", error);
} else {
NSString *jsonString = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
NSLog(@"json::%@",jsonString);
}
}];
}
}
else {
NSLog(@"where are my urls?");
}
NSLog(@"convertedPhotos::%@",convertedImages);
}
}
this method/block is called from above
- (void)base64ImageAtUrlString:(NSString *)urlString result:(void (^)(NSString *))completion {
NSURL *url = [NSURL URLWithString:urlString];
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library assetForURL:url resultBlock:^(ALAsset *asset) {
// borrowing your code, here... didn't check it....
ALAssetRepresentation *representation = [asset defaultRepresentation];
CGImageRef imageRef = [representation fullResolutionImage];
//TODO: Deal with JPG or PNG
NSData *imageData = UIImageJPEGRepresentation([UIImage imageWithCGImage:imageRef], 0.1);
NSString *base64 = [imageData base64EncodedString];
completion(base64);
[convertedImages addObject:base64];
// NSLog(@"converted::%@",convertedImages);
} failureBlock:^(NSError *error) {
NSLog(@"that didn't work %@", error);
}];
}
I would use NSOperationQueue (or dispatch queue) and NSCondition (or dispatch group) to wait for operations to complete. It is also important to wrap blocks in @autoreleasepool to flush memory once you do not need it if you work with memory consuming objects like NSData.
example:
// create results array
__block NSMutableArray* results = [NSMutableArray new];
// create serial queue
dispatch_queue_t queue = dispatch_queue_create("myQueue", 0);
for(NSInteger i = 0; i < 10; i++) {
// enqueue operation in queue
dispatch_async(queue, ^{
// create semaphore
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
// do something async, I do use another dispatch_queue for example
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
// wrap in autoreleasepool to release memory upon completion
// in your case wrap the resultBlock in autoreleasepool
@autoreleasepool {
// here for example the nested operation sleeps for two seconds
sleep(2);
// add the operation result to array
// I construct an array of strings for example
[results addObject:[NSString stringWithFormat:@"Operation %d has finished.", i]];
// signal that nested async operation completed
// to wake up dispatch_semaphore_wait below
dispatch_semaphore_signal(sema);
}
});
// wait until the nested async operation signals that its finished
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
NSLog(@"Finished single operation.");
});
}
// will be called once all operations complete
dispatch_async(queue, ^{
NSLog(@"Finished all jobs.");
NSLog(@"Results: %@", results);
});
For any non-main queue use semaphores
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// some serious stuff here
...
dispatch_semaphore_signal(semaphore);
});
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
In case you want to wait for async task execution being in the main queue - you wouldn't probably want to block it while waiting for a semaphore. I use this construction which doesn't freeze the UI for the main queue only.
__block BOOL flag = NO;
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// some serious stuff here
...
flag = YES;
});
// Run until 'flag' is not flagged (wait for the completion block to finish executing
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) && !flag){};
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