I have a simple 2D game in Unity. Android build results into 55Mb APK file, while iOS build (after Archiving) takes the enormously huge size of 1.7GB.
From Build Report:
Uncompressed usage by category:
Textures 1541.8 mb 71.3%
So the most part of that size is textures. What are possible solutions to fix the textures size for iOS build?
In my case the solution was to change the compression method for the iOS build in Unity editor:
Build Settings -> Compression Method -> LZ4HC
It helped me to reduce the archived app size from 1.7 GB to just 84MB.
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