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New posts in physics

Is catastrophic cancellation an issue when calculating dot products of floating point vectors? And if so, how is it typically addressed?

Writing a faster Python physics simulator

Bullet physics engine, how to freeze an object?

physics game-physics bullet

applyForce(0, 400) - SpriteKit inconsistency

Continuous collision detection between two moving tetrahedra

Find phase difference between two (inharmonic) waves

Applying physics to Android View objects

android box2d physics jbox2d

Bullet Physics - Apply Torque Impulse in Body's Local Space

c++ physics ogre3d bullet

Prevent force-dragging bodies through other bodies with MatterJS

Pong physics problem

c++ math physics sfml

How can I get the direction of movement using an accelerometer?

What are some algorithms that will allow me to simulate planetary physics?

Broad-phase collision detection methods?

Is there a way to visually see sprite kit's SKPhysicsbody borderline?

How to make a 2D Soft-body physics engine?

Simple physics-based movement

math 2d physics

How can I optimize my basic physics simulator?

Resources for 2d game physics [closed]

c# f# 2d physics

Game network physics collision

Heap space out of memory