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New posts in design-patterns

Implementing a singleton in a generic Typescript class

Avoiding isInstance statement

Why are there different ways to describe same design pattern using UML? What to trust?

How to make Crash resistant ios apps

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Recommend class design in Objective-C

A Singleton that is not globally accessible

Method naming conventions in interfaces ending with -able

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What exactly does the disposed flag mean in Dispose(bool)?

Suitable design pattern for matrix-like feature

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Difference between a global variable and an injected variable?

how to call compoment from another frame

Singleton Pattern Controversy with Factory Pattern [closed]

How can I determine or tell if a set of classes is "spaghetti code"?

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Understanding Abstract Factory pattern

Is wrapping log4net to reduce coupling an antipattern?

Design Question - how do you break the dependency between classes using an interface?

Factory Method Design Pattern seems to just be an If/Else or Switch statement. What am I missing?

How to avoid a busy while loop in event-driven Java