What I want to do is something like the following (All object class have a common interface):
MyDict.Add("A", MyAObjectClass); // Not an instance
MyDict.Add("B", MyBObjectClass);
MyDict.Add("C", MyCOjbectClass);
String typeIwant = "B"; // Could be passed to a function or something
MyCommonInterface myobject = MyDict[typeIwant]();
How could I program something like this?
The purpose of this is to not have to create instances of every single type I will store in my dictionary (could be quite a bit of them) and instead only instance the one I'm actually going to use.
You can store type information with a Type object:
var dict = new Dictionary<String, Type>();
dict.Add("A", typeof(TextBox));
dict.Add("B", typeof(Button));
and create objects from it like this:
object a = Activator.CreateInstance(dict["A"]);
This will only work with types with a parameterless constructor. For instance, new TextBox(). If your types have constructors that take the same arguments, you can add the arguments after dict["A"] or pass an array.
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