Does anybody know a js library/algorithm for optimizing SVG path? I need to optimize paths only (reduce number of nodes). My path is autogenerated and is full of beziers, so simplify.js mentioned in a similar question won't fit. I'm also required to use browser, so node-backed modules won't fit too.
The most perfect optimization is done by Inkscape, but I don't want to port 1000+ lines of path optimization code from C++ to JS.
I'm looking for something like this: http://paperjs.org/examples/path-simplification/
Finally used paperjs. Unfortunately they don't support modular builds yet
I found this years ago for my purpose from simplify.js
// square distance between 2 points
function getSqDist(p1, p2) {
var dx = p1.x - p2.x,
dy = p1.y - p2.y;
return dx * dx + dy * dy;
}
// square distance from a point to a segment
function getSqSegDist(p, p1, p2) {
var x = p1.x,
y = p1.y,
dx = p2.x - x,
dy = p2.y - y;
if (dx !== 0 || dy !== 0) {
var t = ((p.x - x) * dx + (p.y - y) * dy) / (dx * dx + dy * dy);
if (t > 1) {
x = p2.x;
y = p2.y;
} else if (t > 0) {
x += dx * t;
y += dy * t;
}
}
dx = p.x - x;
dy = p.y - y;
return dx * dx + dy * dy;
}
// rest of the code doesn't care about point format
// basic distance-based simplification
function simplifyRadialDist(points, sqTolerance) {
var prevPoint = points[0],
newPoints = [prevPoint],
point;
for (var i = 1, len = points.length; i < len; i++) {
point = points[i];
if (getSqDist(point, prevPoint) > sqTolerance) {
newPoints.push(point);
prevPoint = point;
}
}
if (prevPoint !== point) newPoints.push(point);
return newPoints;
}
// simplification using optimized Douglas-Peucker algorithm with recursion elimination
function simplifyDouglasPeucker(points, sqTolerance) {
var len = points.length,
MarkerArray = typeof Uint8Array !== "undefined" ? Uint8Array : Array,
markers = new MarkerArray(len),
first = 0,
last = len - 1,
stack = [],
newPoints = [],
i,
maxSqDist,
sqDist,
index;
markers[first] = markers[last] = 1;
while (last) {
maxSqDist = 0;
for (i = first + 1; i < last; i++) {
sqDist = getSqSegDist(points[i], points[first], points[last]);
if (sqDist > maxSqDist) {
index = i;
maxSqDist = sqDist;
}
}
if (maxSqDist > sqTolerance) {
markers[index] = 1;
stack.push(first, index, index, last);
}
last = stack.pop();
first = stack.pop();
}
for (i = 0; i < len; i++) {
if (markers[i]) newPoints.push(points[i]);
}
return newPoints;
}
// both algorithms combined for awesome performance
export function simplify(points, tolerance, highestQuality) {
if (points.length <= 1) return points;
var sqTolerance = tolerance !== undefined ? tolerance * tolerance : 1;
points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
points = simplifyDouglasPeucker(points, sqTolerance);
return points;
}
usage:
const points = [{x:10, y:20}, {x:15, y:23}, ...];
const simplifiedPoints = simplify(points)
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