I have a float array containing 1M floats
I want to do sampling: for each 4 floats I want to take only 1. So i am doing this :
for(int i = 0; i< floatArray.Length; i++) {
if(i % 4 == 0) {
resultFloat.Add(floatArray[i])
}
}
This works fine, but it takes much time to run through all the elements , is there any other methods to make it with better results (if there are any)
I can see two factors that might be slowing down performance.
As you have already been offered, you should set the step to 4:
for (int i = 0; i < floatArray.Length; i += 4)
{
resultFloat.Add(floatArray[i]);
}
Looks like resultFloat is a list of float. I suggest to use array instead of list, like this:
int m = (floatArray.Length + 3) / 4;
float[] resultFloat = new float[m];
for (int i = 0, k = 0; i < floatArray.Length; i += 4, k++)
{
resultFloat[k] = floatArray[i];
}
Just increment your loop by 4 each iteration instead of by 1:
for(int i = 0; i< floatArray.Length; i+=4)
{
resultFloat.Add(floatArray[i]);
}
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