To demonstrate the effect of linear transformations in 3D, x -> A x, I want to draw a cube and show its transformation under A. For this, I need to color each face separately, and also show the vertex points and the lines that outline each face.
I can't figure out how to use distinct colors for the faces, and how to make this more general so I don't have to repeat all the steps for the result under the transformation.
what I tried:
library(rgl)
c3d <- cube3d(color=rainbow(6), alpha=0.5)
open3d()
shade3d(c3d)
points3d(t(c3d$vb), size=5)
for (i in 1:6)
lines3d(t(c3d$vb)[c3d$ib[,i],])
This gives the image below. But I don't understand how the faces are colored. And, I seem to have to use points3d and lines3d on the components of the c3d shape, and don't have a single object I can transform.

A particular transformation is given by the matrix A below, and here is how I add that to the scene,
A <- matrix(c( 1, 0, 1, 0, 2, 0, 1, 0, 2), 3, 3)
c3d_trans <- transform3d(c3d, A)
shade3d( c3d_trans )
points3d(t(c3d_trans$vb), size=5)
This gives:

Is there some way to simplify this and make it more generally useful?
In rgl, when drawing primitive shapes, you apply colours to vertices, not faces. The faces are coloured by interpolating the colors at the vertices.
However, cube3d() is not a primitive shape, it's a "mesh". It is drawn as 6 separate quadrilaterals. Each vertex is used 3 times.
It's not really documented, but the order the colours are used is that the first 4 are used for one face, then the next 4 for the next face, etc. If you want your colours to be rainbow(6), you need to replicate each colour 4 times:
library(rgl)
c3d <- cube3d(color=rep(rainbow(6), each = 4), alpha = 0.5)
open3d()
shade3d(c3d)
points3d(t(c3d$vb), size = 5)
for (i in 1:6)
lines3d(t(c3d$vb)[c3d$ib[,i],])

I'd recommend a higher alpha value; I find the transparency a little confusing at alpha = 0.5.
By the way, for the same purpose, I generally use a shape that looks more spherical as the baseline; I think it gives better intuition about the transformation. Here's code I have used:
sphere <- subdivision3d(cube3d(color=rep(rainbow(6),rep(4*4^4,6)), alpha=0.9),
depth=4)
sphere$vb[4,] <- apply(sphere$vb[1:3,], 2, function(x) sqrt(sum(x^2)))
open3d()
shade3d(sphere)
and this gives this shape:

which transforms to this:
A <- matrix(c( 1, 0, 1, 0, 2, 0, 1, 0, 2), 3, 3)
trans <- transform3d(sphere, A)
open3d()
shade3d(trans)

Of course, it all looks better if you can rotate it.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With