This should be simple, and it probably is, but in my C code, I want to know the size of a table before I start iterating trough it. I need to preallocate some memory to store values in that come from that table.
I get this table as a parameter in a lua c function.
static int lua_FloatArray(lua_State *L)
{
int n = lua_gettop(L);
if (n != 1 || lua_gettype(L, 1) != LUA_TTABLE)
{
luaL_error(L, "FloatArray expects first parameter to be a table");
return 0;
}
int tablesize = ????;
float *a = (float*)lua_newuserdata(L, tablesize * sizeof(float));
lua_pushnil(L);
int x = 0;
while (lua_next(L, index) != 0)
{
a[x++] = (float)lua_tonumber(L, -1);
lua_pop(L, 1); // Remove value, but keep key for next iteration
}
return 1;
}
tablesize? how to get tablesize?
Assuming you are working with arrays - tables with integer keys, without holes (some keys being nil) - you can use the lua_objlen method. Quoting from the manual:
Returns the "length" of the value at the given acceptable index: for strings, this is the string length; for tables, this is the result of the length operator ('#');
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